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NLP
Glossary of Terms*
Accessing
Cues:
Subtle behaviors that will both help to trigger
and indicate which representational system
a person is using to thing with. Typical types
of accessing cues include eye movements, voice
tone, tempo, body posture, gestures and breathing
patterns.
Analogue:
Continuously variable between limits, like
a dimmer for a light. Different than digital,
which is “on & off”.
Anchoring:
The process of associating an internal response
with some external trigger (similar to classical
conditioning) so that the response may by
quickly, and sometimes covertly, reaccessed.
Anchoring occurs every day in 1:1 interpersonal
situations, families, groups, and through
mass media. Learning NLP allows us to have
more control over the anchors in our world,
and ultimately how to be more effective in
our communications with others.
As-If
Frame:
Pretending that some event has happened; so
thinking “as if” it has occurred,
encourages creative problem solving by mentally
going beyond apparent obstacles to desired
solutions.
Associated:
Being associated refers to being or experiencing
ones-self inside an experience—seeing
through your own eyes, seeing through your
own ears. Is referred to often in submodality
work and perceptual positions.
Auditory:
Relating to hearing or the sense of hearing.
One of the five ways we experience and process
information in the world.
Backtrack:
To review or summarize, using the other person’s
key words, phases and tonality.
Behavior:
The specific physical reactions through which
we transact with the people and the
environment around us including thought processes.
Behavioral
Flexibility:
The ability to vary one’s behavior in
order to elicit or secure a response from
another person.
Beliefs:
The generalizations we make about the world
that we trust as true and “how
things are”.
Calibration:
The process of learning to read another person’s
unconscious, nonverbal
Responses in an ongoing transaction by pairing
observable behavioral cues with a
specific internal response.
Calibrated
Loop:
Unconscious patterns of communication in behavioral
cues of one person trigger
specific responses from another person in
an ongoing transaction.
Chunking:
Organizing your perceptions or experience
into bigger or smaller pieces. Chunking up
involves moving to a larger, more abstract
level of information. Chunking down involves
moving into a more specific more concrete
level of information. Chunking laterally involves
finding other examples at the same level of
information.
Complex
Equivalence:
Two statements that are considered to mean
the same thing, e.g. “He is not looking
at me, so he is not listening to what I say.”
Complex equivalence is one form that people
use to determine beliefs: (this = that) or
(This means that).
Congruence:
When all of a person’s internal beliefs,
strategies, and behaviors are fully in agreement
and oriented toward securing a desired outcome.
Congruence is characterized also by a state
of being unified and completely sincere.
Conscious:
Anything in present moment awareness.
Content
Reframing:
Taking a statement and giving it another meaning,
by focusing on another part of the content,
asking, ‘What else could this mean?’
Context:
The framework surrounding a particular event.
This framework will often determine how a
particular experience or event is interpreted.
Conversational
Postulate:
Hypnotic form of language, a question that
is interpreted as a command.
Criteria
(or Criterion):
The values or standards a person uses to make
decisions and judgments; what is important
to one in a particular context.
Cross-Over
Mirroring:
Matching a person’s body language with
a different type of movement, e.g. tapping
your foot in time to their speech rhythm.
Deep
Structure:
Complete representation of the logical semantic
relations in a sentence: what is seen, heard,
felt, etc… as the sensory experience.
Deletion:
In speech or thought, leaving out a portion
of an experience. A simple example is if someone
were to ask: “How was your day?”
and you respond by saying “Great!”…
you have in essence left out every detail
of what made your day great.
Digital:
Varying between two different states like
a light switch that must be on or off. See
analogue above.
Dissociated:
Not in an experience, seeing or hearing it
from the outside.
Distortion:
The process by which something is inaccurately
represented in internal experience in a limiting
way.
Downtime:
In a light trance state with your attention
inwards to your own thoughts and feelings.
Ecology:
A concern for the overall relationship between
a being and its environment. Also used in
reference to internal ecology; the overall
relationship between a person and their thoughts,
strategies, behaviors, capabilities, values
and beliefs. The dynamic balance of elements
in any system.
Elicitation:
Evoking a state by your behavior. Also gathering
information either by direct observation of
non-verbal signals or by asking Meta Model
questions.
Eye-Accessing
Cues:
Movements of the eyes in certain directions
which indicate visual, auditory or kinesthetic
thinking.
Four
Tuple (or 4-Tuple):
A method used to notate the structure of any
particular experience. The concept of the
four tuple maintains that any experience must
be composed of some combination of the four
primary representational classes- A,V, K,
O – A= Auditory, V= Visual, K= Kinesthetic,
O= Olfactory/Gustatory.
Frame:
Set a context or way of perceiving something
as in Outcome Frame, Rapport Frame, Backtrack
Frame, etc.
Future
Pacing:
The process of mentally rehearsing oneself
through some future situation in order to
help ensure that the desired behavior will
occur naturally and automatically.
Generalization:
The process by which one specific experience
comes to represent a whole class of experiences.
Gustatory:
Relating to the sense of taste.
Hypnosis:
The practice of intentionally focusing ones
own (self hypnosis) or another persons attention
inward, utilizing trance in the relationship
to achieve desired results.
Identity:
Your self-image or self concept. Who you take
yourself to be, The totality of your being.
Incongruence:
State of having reservations, not totally
committed to an outcome, the internal conflict
will be expressed in the person’s behavior.
Installation:
The process of facilitating the acquisition
of a new strategy or behavior. A new strategy
may be installed through some combination
of the NLP™.
Intention:
The purpose, the desired outcome of action.
Internal
Representations:
Patterns of information we create and store
in our minds in combinations of images, sounds,
feelings, smells and tastes.
Kinesthetic:
Relating to body sensations. In NLP™
the term kinesthetics is used to encompass
all kinds of feelings including tactile, visceral
and emotional.
Leading:
Changing your own behaviors with enough rapport
for the other person to follow.
Lead
System:
The representational system that finds information
to input into consciousness.
Logical
Level:
Something will be on a higher logical level
if it includes something on a lower level.
Also refers to “logical levels”
as described by Robert Dilts (www.nlpu.com)
in regard to experience: environment, behavior,
capability, belief, identity and spiritual.
Map
of Reality:
(Model of the World) Each person’s unique
representation of the world built from his
or her individual perceptions and experiences.
Matching:
Adopting parts of another person’s behavior
for the purpose of enhancing rapport.
Meta:
Existing at a different logical level to something
else. Derived from Greek, meaning over and
beyond.
Meta
Cognition:
Knowing about knowing: having the skill and
the knowledge about it to explain how you
do it.
Meta
Model:
A model developed by John Grinder and Richard
Bandler that defines syntactic environments
by which one can detect and challenge deletions,
generalizations, and distortions.
Metaphor:
Stories, parables, and analogies.
Meta Program:
A process by which one sorts through multiple
generalizations simultaneously. As such, Meta
Programs control how and when a person will
engage in any set of strategies in a given
context.
Milton
Model:
The inverse of the Metal Model, using artfully
vague language patterns to pace another person’s
experience and access unconscious resources.
Mirroring:
Precisely matching portions of another person’s
behavior.
Mismatching:
Adopting different patterns of behavior to
another person, breaking rapport for the purpose
of redirecting, interrupting, or terminating
a meeting or conversation.
Modal
Operator of Necessity:
A linguistic term for rules (should, ought,
etc.)
Modal
Operator of Possibility:
A linguistic term for words that denote what
is considered possible (can, cannot, etc.)
Model:
A practical description of how something works,
whose purpose is to be useful. A generalized,
deleted, or distorted copy.
Modeling:
The act of creating a calculus which describes
a given system. The process of discerning
the sequence of ideas and behaviors that enable
someone to accomplish a task. The basis for
accelerated learning. Two people who teach
modeling currently are David
Gordon and Robert Dilts.
Model
of the World:
Also referred to as “map of reality”.
Each person’s unique representation
of the world built from his or her individual
perceptions and experiences as well as the
sum total of persons operating principles.
Neuro-Linguistic
Programming (NLP)?:
The study of the structure of subjective experience.
(See NLP)
Neurological
Levels:
Also refers to “logical levels”
as described by Robert Dilts (www.nlpu.com)
in regard to experience: environment, behavior,
capability, belief, identity and spiritual.
New
Code:
A description of NLP that comes from the work
of John Grinder and Judith
DeLozier in “Turtles All The Way Down”
and later in the work of John Grinder and
Carmen Bostic St. Clair “Whispering
in the Wind”. (2004)
Olfactory:
Relating to smell or the sense of smell.
Outcomes:
Goals or desired states that a person or organization
aspires to achieve.
Pacing:
A method used by communicators to quickly
establish rapport by matching certain aspects
of their behavior, words, and beliefs to those
of the person with whom they are communicating—matching
or mirroring behaviors.
Parts:
A metaphorical way of talking about independent
programs and strategies of behavior.
Perceptual
Filters:
Perceptual filters start with our human biochemical
filters: our eyes, ears, skin, etc... that
allows us to perceive the worlds as well as
filtering out other information. Other perceptual
filters are those unique cultural experiences;
our beliefs and language, etc… that
shape our model of the world.
Perceptual
Positions:
The viewpoint we are aware of at any moment
can be our own (First Position), someone else’s
(Second Position), or an objective observer’s
(Third Position). See “Perceptual Positions”
article in Jim’s NLP Tips Newsletter,
volume one (LINK)
Phonological
Ambiguities:
Two words that sound the same, but have a
different meaning: I/eye, see/sea, what/watt,
you/u/yew, mean! I currently have hundreds
of documented ambiguities, show me yours,
if I gain new ones, I will send you my complete
list!
Physiological:
Having to do with the physiology.
Predicates:
Process words (like verbs, adverbs and adjectives)
that a person selects to describe a subject.
Predicates are used in NLP to identify which
representational system a person is using
information in or from.
Preferred
System:
The representational system a person typically
uses most to think consciously and organize
his or her experience. Much like representational
system primacy below.
Presuppositions:
Ideas or statements that have to be taken
for granted for a communication to make sense.
Presuppositions are a powerful tool used in
hypnotic language, as well as the language
of influence and persuasion.
Punctuation
Ambiguity:
Ambiguity created by merging two separate
sentences into one makes sense once one reads
them separately.
Quotes:
Using quotes of another is another powerful
hypnotic or influence language skill, by using
quotes one separates out the statement, thereby
reducing the chance for resistance from toward
the speaker or the statement. I once heard
it said by a brilliant trainer, “Using
quotes works well even when people are aware
of the tool.”
Rapport:
The presence of trust, harmony and cooperation
in a relationship.
Reframing:
Changing the frame of reference around a statement
to give it another meaning. Used in much of
NLP change work, in the older technique of
“6 step reframing” as well as
in many of the “Sleight of Mouth”
patterns.
Representation:
An idea: a coding or storage of sensory based
information in the mind/body.
Representational
Systems:
The 5 senses: seeing, hearing, touching (feeling),
smelling and tasting. We code information
in our minds through our five sensory systems.
Representational
System Primacy:
The systematic use of one system over the
other to process and organize a given context.
Much like preferred system above.
Requisite
Variety:
Flexibility of thought and behavior. This
follows the presupposition that “choice
is better than no choice” and “the
element of the system with the most flexibility
will be the controlling element”.
Resources:
Any means that can be brought to bear to achieve
an outcome or desired goal. Examples of resources
are: physiology, states, thoughts, strategies,
experiences, fantasies, people, events or
possessions.
Resourceful
State:
The total neurological and physical experience
when a person feels resourceful. Utilized
in NLP through anchors to be accessed as needed
by the person or the practitioner.
Secondary
Gain:
Where some seemingly negative or problematic
behavior actually carries out some positive
function at some other level. For example,
smoking may help a person to relax or help
them fit a particular self-image.
Sensory
Acuity:
The process or ability to make fine useful
distinctions about the sense of information
we get from the world.
Sensory-Based
Description:
Information that is directly observable and
verifiable by the senses. It is the difference
between “The lips are pulled taut, some
parts of her teeth are showing and the edges
of her mouth are pulled higher than the center…”
and “She’s happy” which
is an interpretation.
State:
The total ongoing mental and physical conditions
from which a person is acting. Our state affects
are capabilities and interpretations of experience.
Strategy:
A set of explicit mental and behavioral steps
used to achieve a specific outcome.
Sub-Modalities:
The special sensory qualities perceived by
each of the five senses. For example, visual
submodalities include color, shape, movement,
brightness, depth, etc… auditory submodalities
include volume, pitch, tempo, etc…and
kinesthetic submodalities include pressure,
temperature, location, etc…
Surface
Structure:
An utterance; a linguistic term for the spoken
or written communication that has been derived
from the deep structure by deletion, distortion
or generalization.
Synesthesia:
The process of overlap between representational
systems, characterized by phenomena like see-feel
circuits, in which a person derives feelings
from what they see and hear-feel circuits,
in which a person gets a feeling from what
they hear. Any two sensor modalities may be
linked together.
Syntactic
Ambiguity:
Ambiguous sentence where the verb plus “ing”
can serve either as an adjective or a verb,
for example: Influencing people can make a
difference. Or another: managing managers
can be challenging.
Timeline:
A perceived place in space that we store information
related to the past, present and future.
T.O.T.E.
Developed by Miller, Galanter, and Pibram,
the term refers to the sequence Test-Operate-Test-Exit,
which describes the basic feedback loop used
to guide all behavior.
Trance:
An altered state with an inward focus of attention
on a few stimuli. Also referred to as “focused
attention”. (SEE
HYPNOSIS PAGE)
Transdirivational
Search:
The act of locating through meaning(s) which
may not be explicit in a surface structure.
Unconscious:
Everything that is not in your present awareness
at the moment. Often also used in reference
to our unconscious mind, that or those part/s
of our mind that operate outside of normal
consciousness.
Unified
Field:
Reference made here to the unified field theory
of Robert Dilts: Referred to by some as a
useful framework for NLP: a 3 dimensional
matrix of Neurological Levels, Perceptual
Positions and Time.
Universal Quantifiers:
Linguistic terms for words such as “every”
and “all” that admit no exceptions;
one of the Meta-Model categories.
Uptime:
A state where the attention and senses are
committed outwards.
Visual:
Relating to sight or the sense of sight.
Visualization:
The process of seeing images in your mind.
Well-Formedness
Conditions:
In NLP™, a particular outcome is well-formed
when it is: (1) stated in positives, (2) initiated
and maintained by the individual, (3) ecological—maintains
the quality of all rapport systems, and (4)
is testable in experience, sensory based.
* A special thanks to Richard
Bandler, creative genius of NLP™,
and to John
LaValle and Joseph
O’Connor for all the work and information
they provided and contributed for development
of this glossary.
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